If you've given up on Star Wars Battlefront until the next big update I'm afraid you won't find anything of interest here, but if you're looking for a more balanced and bug free gameplay experience then the January patch should be right up your alley. Most notably, you will no longer be able to chain-stun heroes as they will be granted two seconds of immunity after being stunned once, which should go a long way towards making them much more enjoyable to use.
Since the whole update is fairly small in size you'll find the full patch notes down below. Here's the list:
General:
• Various minor UI issues.
• Various lighting fixes
• Various minor art updates on Rogue One: Scarif maps
Game Modes:
• Walker Assault: Fixed a bug where three uplinks could be seen at the same time on Rogue One: Scarif maps
• Walker Assault: Adjusted all Hero spawn points on Rogue One: Scarif maps
• Walker Assault: Changed Y-wing timer to 30 seconds on Rogue One: Scarif maps
• Walker Assault: Adjusted AT-AT health across all maps
• Walker Assault: Adjusted AT-AT speed on Twilight on Hoth
• Infiltration: Adjusted playable area during The Approach
• Infiltration: Fixed an issue where users could not grab another Data tape after using the Jump Pack
• Hero Hunt: Fixed a bug with the Hero selection screen
• Heroes vs. Villains: Changed to only 1 set per map
• Battle Station: R2-D2 ignores benefits from Bacta Bomb and Medical Droid
• Private Match: Fixed an end of round issue on Infiltration where the U-wing didn't spawn if switching teams in a 1v1 match
Weapons & Star Cards:
• Sonic Imploder: Fixed criteria for Grenadier Hutt contract regarding the Flash requirement
• Sonic Imploder: Increased blast radius from 2 to 4 meters
• Sonic Imploder: Increased explosion damage from 90 to 100
• TIE Striker: Raised projectile speed from 800 to 1000 meters/second
• TIE Striker: Increased explosion damage from 5 to 10
• A-180: Fixed a rare bug where users could be spawned with their regular Star Card primary hand instead of the A-180 module
Heroes:
• General
- Most stuns will be prevented for 2 seconds after a Hero has been stunned once. This doesn’t apply to specific stuns like Force Choke and Force Push
• Bossk
- Reduced Microgrenades inner radius from 3 to 2.5 meters
- Reduced Microgrenades radius from 5 to 4 meters
Chewbacca
- Increased Roar recharge time from 28 to 35 seconds
- Decreased main projectile Explosion damage from 45 to 38
• Darth Vader
- Can now use his Saber Throw and Heavy Strike when Force Choking
- Increased Trait radius from 10 meters to 15
- Trait no longer affect enemies
- Trait values now correctly match the UI description, Level 1 20%, Level 2 50%, Level 3 80%
• Leia
- Increased Trait radius from 8 to 13 meters
- Fixed looping stun animation on Trooper Bane shots
- Stormtroopers affected by Bacta will now be defeated by Trooper Bane
- Trait values now correctly match the UI description, Level 1 20%, Level 2 40%, Level 3 60%
• Krennic
- Increased Trait radius from 10 to 12 meters
- Armor Breaker is applying the armor reduction after the damage is done
- Reduced Armor Breaker homing capabilities
- Trait values now correctly match the UI description, Level 1 10%, Level 2 20%, Level 3 40%
• Luke
- Decreased speed at Trait level 3 from 80% to 70%
- Shield Deflection can now block Krennic’s Armor Breaker ability
• Jyn
- Increased Pistol End damage from 35 to 69
- Increased Pistol start falloff damage from 40 To 50
- Increased Pistol end falloff damage from 60 To 70
- Decreased Rifle configuration Overheat per bullet from 0.068 to 0.055
• Lando
- Will no longer be damaged from his Power Blast Explosion
- Power Blast now goes on cooldown properly after deactivation
• Greedo
- Stuns Luke out of Block for 2 seconds when shooting him with Slow targeting
• Boba Fett
- Increased Flamethrower damage against Chewbacca by 50%
Vehicles:
• U-Wing: Fixed missile warning issues