How CS:GO's Santorini map was created

If you're an avid CS:GO player you've most likely heard of FMPONE, but for those of you that haven't - he's an extremely talented map maker that has managed to get quite a few of his creations to become an official part of CS:GO. Maps such as Cache (one of my favorites), Season, and as you might guess from the title, Santorini.

While playing these maps is certainly enjoyable, have you ever wondered what exactly it takes for a CS:GO map to transform from a featureless heap of rubble into a competitive battleground? If so, wonder no more as FMPONE has decided to detail his progress with a rather lovely timelapse video. Check it out:

 

Some of the scenes are clearly just him building up the map from scratch, but things get really interesting towards the end of each area as large sweeping changes mostly go away, and in their place come small balance adjustments. A crate pushed slightly to the left, a wall raised a few centimeters, a railing added in order to block vision, all small details that don't seem to matter, but I'm sure have far reaching consequences for competitive play

I doubt its going to happen, but I would love to see this kind of a timelapse for his other maps, especially Cache and Season as those have seen some actual, serious competitive play. Until that unlikely event comes to pass you can occupy yourself by downloading Santorini (and the rest of FMPONE's maps) over at the Steam Workshop. Who knows, maybe you'll find a way to improve them!

The making-off CS:GO's map Santorini

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