Roadhog hooking Zenyatta screenshot

[Update #2]: Overwatch experimental update has transformed McCree into a bit of an acrobat, as well as buffed Roadhog's hook combo!

[Update]: Overwatch has added a brand new Tracer comic and accompanying in-game event!

Ever since his damage buff, Roadhog has become nearly omnipresent in Competitive Play, all the while maintaining a worryingly high win percentage. It was plain and obvious from the first week that he's going to get nerfed, and so it shouldn't come as too much of a surprise to hear that said nerf has now finally arrived.

The newest update has reduced the damage of each projectile from Roadhog's Scrap Gun from 7 to 6, meaning he deals 150 total per shot. This might not sound like a massive change, but it's worth mentioning that this brings Roadhog back to his previous state where he was considered incredibly weak, and this is on top of the nerfed fire rate and clip size from the previous set of balance changes.

It's not all bad news, however, as Blizzard has also reworked the spread of all shotguns so they have a set and predictable pattern, rather than a highly randomized spread that can sometimes deal a ton of damage and sometimes whiff entirely. So even though Roadhog has been nerfed, this newfound consistency might just bring him the edge he needs to stay relevant.

If you're curious about the details, here are the full patch notes:


We’re making weapons that utilize shotgun patterns more reliable by removing the random rotation applied to each shot. Individual pellets within the shot will still have a tiny amount of variance to their firing angle for the sake of the shotgun weapon feel, but this change will provide significantly more control over aiming these weapons.

Shotgun patterns no longer apply random rotation. This will affect the following heroes: Ashe, Doomfist, D.Va, Reaper, Roadhog, Torbjörn


When combined with the changes to shotgun patterns, we’re looking to keep Roadhog’s Chain Hook combo reliable, but not overly powerful against heroes with higher health pools.

 Scrap Gun

- Projectile damage reduced from 7 to 6 (150 total per shot)


This change to Torbjörn’s secondary fire is aimed at giving it a stronger role at close range. We’re hoping this change allows each shot to feel more impactful, since it has a larger burst. To keep this change in line, we’ve also reduced the damage-per-second.

 Rivet Gun Secondary Fire

- Recovery increased from 0.6 to 0.8 seconds

- Damage increased from 10.5 to 12.5 per projectile (125 total per shot)

Once the next experimental update goes live I'll make sure to let you know as I'm eagerly awaiting it myself. Personally, I'm hoping for some Ashe and Widowmaker nerfs, because with shields being as weak as they are, there is no real reason for snipers to be this powerful.