Guilty Gear Xrd Rev 2 screenshot of a duel between Answer and Baiken

It doesn't matter if we're talking about first-person shooters or fighting games, too much latency can very easily ruin the whole experience. After all, getting kicked in the face despite perfectly blocking an enemy's attack is never a fun thing to go through, and especially not if it happens multiple times in a match!

With that in mind, I'm very happy to say that thanks to a recent update Guilty Gear Xrd Rev 2 will be having a lot fewer of these issues from here on out. The reason, as you might expect, it the introduction of rollback netcode.

In oversimplified terms, the way rollback netcode works is by essentially having both sides constantly try to predict what the other will do in real time. If this prediction proves correct, both players get to enjoy a highly responsive experience despite being half a continent away.

On the other hand, if the prediction proves incorrect the action will simply shift to the correct gameplay state in order to keep things running smoothly. This can sometimes result in your opponent stuttering or teleporting a short distance since your game has to somehow match what's actually happening, but more often than not the rollback is going to be completely unnoticeable.

Either way, rollback netcode is a tried and tested system, so I have no doubts that it'll prove to be a boon to Guilty Gear Xrd Rev 2 as well. You can read about some of the player experiences with the new update, as well as learn more about Guilty Gear Xrd Rev 2 itself, over at Steam. Enjoy!