Guild Wars 2 artwork for the Shadow Behemoth world boss

 [Update]: Guild Wars 2's August 2nd patch will fix the recently introduced Warrior and Mesmer problems.

In an effort to make old world bosses an exciting part of a new player's journey, as well as a fun little distraction for veterans, Guild Wars 2's latest update has now decided to give them some much-needed polish. You can expect to see new skill telegraphs and defiance bars, improved mechanics, as well as rebalanced health pools to better accommodate the higher player power level.

The Great Jungle Wurm, Shadow Behemoth, and Svanir Shaman Chief have also received a variety of improvements to their model and texture quality, so they should hopefully look much better when compared to modern monsters. And best of all, each of the bosses will now drop additional loot, thus making them worthwhile to fight if you're ever in the region.

Aside from all of the big bad boss changes, the update has brought in a remastered version of the third episode of Living World Season 1 - Clockwork Chaos. Much like its predecessors Clockwork Chaos will be permanently available for free to all players, so if you're ever in the mood for revisiting the old storylines, it'll be there waiting for you.

The final thing worth mentioning is that the update has also reworked some of the randomized debuffs you get in Fractal dungeons in order to avoid creating frustrating and unfun combinations. Personally, the most exciting of these changes is the removal of the "We Bleed Fire" instability as that one could easily cause horrific amounts of damage while being difficult to see in some of the more hectic encounters.

You can read the full list of changes, as well as the reasoning behind them, over at the Guild Wars 2 website. Enjoy!