Fallout 76 official artwork without logo

Ever since it first launched, Fallout 76 has been a bit of a mixed bag, both in terms of gameplay, performance and bugginess. In order to correct this Bethesda has recently issued a major patch, but unfortunately it would appear that the update itself has followed the Fallout 76 formula a bit too closely given that it has arrived with some excellent balance changes and bug fixes, as well as with a bunch of unannounced nerfs to resource gathering and production.

For obvious reasons I can't give you an exact list of the unannounced changes, but you can get a pretty good idea of what has been tweaked over at the Fallout 76 Reddit. As for the actually announced changes and bug fixes, here's what the recent update has brought to the table:


Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch.

Stability: The Fallout 76 game client and servers have received additional stability improvements.

C.A.M.P., Crafting, And Workshops

Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game.


Enemies: XP rewards for killing high-level creatures have been reduced.

Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level.

Weapons: Automatic weapon damage has been increased by approximately 20% across the board.


Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased. 



Stability and performance

Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.

Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend. 


Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor.

Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week. 

C.A.M.P., Workshops, and Crafting

C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab.

Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects.

Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed. 


Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear. 


Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.

Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team. 


Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health. 

User Interface

AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked.

Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.

Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.

Localization: Subtitles will now appear correctly, and English voiceover will play for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots.

Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces.

Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.

Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world.

The changes themselves aren't particularly exciting, that much is obvious, but there is a lot of stuff here that simply needed to be fixed. I can only hope Bethesda will continue with these sorts of updates in the future, ideally with all of their changes actually listed out, because Fallout 76 genuinely has the potential to become something thoroughly enjoyable. It's not going to be an easy road, but if even No Man's Sky has managed to become a surprisingly polished and fun game, then Fallout 76 has a good chance as well. Whether Bethesda also believes in that, I suppose only time will tell.

Once more information becomes available, most likely ahead of the December 11th update, I'll make sure to let you know. Until then, you can learn a little bit more about this update by visiting the official website.