Fallout 76 screenshot of players guarding their camp

In an effort to correct some of Fallout 76's problems, Bethesda has recently announced that two large updates will be coming over the course of the next two weeks. The first one will arrive this December 4th and bring with it improvements to boss loot and various quality of life changes, while the December 11th update will work on enhancing the C.A.M.P. system while also adding further bug fixes and tweaks.

The exact details for the December 11th update have not been released just yet, but I am glad to say that Bethesda has now revealed the full patch notes for the upcoming December 4th update. Here's what you can expect to see:


Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch.

Stability: The Fallout 76 game client and servers have received additional stability improvements.

C.A.M.P., Crafting, And Workshops

Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game.


Enemies: XP rewards for killing high-level creatures have been reduced.

Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level.

Weapons: Automatic weapon damage has been increased by approximately 20% across the board.


Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased. 



Stability and performance

Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.

Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend. 


Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor.

Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week. 

C.A.M.P., Workshops, and Crafting

C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab.

Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects.

Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed. 


Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear. 


Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.

Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team. 


Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health. 

User Interface

AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked.

Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.

Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.

Localization: Subtitles will now appear correctly, and English voiceover will play for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots.

Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces.

Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.

Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world.

While the changes themselves aren't particularly exciting, there's a lot of much-needed tweaks and fixes in here. There's still a ton more that will need to be done in order to have Fallout 76 live up to its premise, but it's certainly a step in the right direction and one I hope Bethesda will follow through to the very end. After all, Ubisoft has already shown it's possible to completely turn around a game with Rainbow Six Siege, so there is still a good chance Bethesda will manage to pull through with Fallout 76 as well.

You can read a few more details about the December 4th patch, as well as follow any future developer updates, by heading over to the official website.