Dota 2's Tinker repairing his armor

With The International prize pool constantly growing and the grand tournament just around the corner Valve is constantly releasing minor updates in order to get Dota 2's balance as perfectly adjusted as possible before the carnage begins. One such update has been released earlier late last night, bringing with it a bunch of small, but rather meaningful hero and item changes.

Blademail is no longer affected by spell amplification, Solar Crest has been slightly reworked, Clinkz and Shadow Demon buffed up, and the list goes on. If you're interested in all of the details you'll find the patch notes right below, but if you don't really care about the specifics feel free to just continue playing as normal as none of these changes will affect your playstyle. Anyway, here's the list:

* Blademail: Damage return is no longer increased by Spell Amplification

* Solar Crest: Evasion reduced from 25% to 20%

* Solar Crest: Chance for true strike mechanic is now renamed to Accuracy

* Solar Crest: Accuracy increased from 25% to 35%

* Ancient Apparition: Cold Feet stun duration rescaled from 1.25/2/2.75/3.5 to 2/2.5/3/3.5

* Bloodseeker: Base damage increased by 4

* Clinkz: Skeleton Walk movement speed increased from 11/22/33/44 to 15/25/35/45%

* Clinkz: Death Pact health gain increased from 50/65/80% to 50/70/90%

* Clinkz: Death Pact damage gain increased from 5/6.5/8% to 5/7/9%

* Crystal Maiden: Base movement speed reduced from 280 to 275

* Doom: Infernal Blade stun duration increased from 0.4 to 0.6

* Ember Spirit: Level 10 Spell Amplification reduced from 10% to 8%

* Ember Spirit: Level 10 Attack Damage increased from +25 to +30

* Gyrocopter: Flak Cannon radius increased from 1000 to 1250

* Gyrocopter: Homing Missile stun duration from 2.2/2.4/2.6/2.8 to 2.25/2.5/2.75/3.0

* Io: Overcharge Health/Mana drain from 4.5% to 6%

* Lich: Sacrifice cooldown reduced from 60/48/36/24 to 60/46/32/18

* Lone Druid: Spirit Bear base attack time improved from 1.75/1.65/1.55/1.45 to 1.65/1.55/1.45/1.35

* Mirana: Leap movement speed from 4/8/12/16% to 8/12/16/20%

* Monkey King: Tree Dance cooldown reduced from 1.4 to 1.2

* Monkey King: Base HP regen increased from 0.75 to 1.5

* Monkey King: Level 10 Talent from +5 Armor to +10% Evasion

* Necrophos: Ghost Shroud AoE increased from 600 to 750

* Nyx Assassin: Impale cooldown increased from 13 to 14 (Scepter is unaffected, still 7)

* Oracle: False Promise duration increased from 7/8/9 to 8/9/10

* Pugna: Life Drain break range from 900 to 1000

* Pugna: Level 20 Talent from +0.5 Netherward Damage to +0.75

* Shadow Demon: Level 10 Talent from +10 MS to +20

* Shadow Demon: Level 10 Talent from +6 Strength to +10

* Shadow Demon: Level 15 Talent from +6% Spell Amp to +8%

* Shadow Demon: Level 20 Talent from +10% Magic Resistance to +15%

* Shadow Demon: Shadow Poison cast point improved from 0.3 to 0.25

* Skywrath Mage: Arcane Bolt cast range increased from 800 to 875

* Skywrath Mage: Level 20 Talent from +20 Movement Speed to +40

* Skywrath Mage: Level 20 Talent from +15% Magic Resistance to +20%

* Treant Protector: Movement Speed reduced from 290 to 280

* Troll Warlord: Battle Trance cooldown increased from 30 to 35

* Underlord: Firestorm Max Health damage from 0.75/1.5/2.25/3% to 0.8/1.6/2.4/3.2%

* Venomancer: Poison Sting damage per second increased from 6/12/18/24 to 6/14/22/30

* Venomancer: Agility gain increased from 2.6 to 2.8

* Viper: Level 15 Talent from +10 Strength to +15

* Warlock: Chaotic Offering manacost increased from 250/350/450 to 250/375/500

* Warlock: Chaotic Offering cooldown increased from 165 to 170

* Winter Wyvern: Arctic Burn flight duration from 6 to 8 seconds

* Zeus: Movement Speed increased from 295 to 300

Poor Crystal Maiden is never going to be as swift as the wolves of Icewrack if she continues like this :(