Divinity: Original Sin 2 artwork showing the various characters

While Divinity: Original Sin 2 is by all accounts an amazing game, it did launch with a bunch of annoying bugs. For example, the very first hub area has had multiple quests that are completely broken yet seem perfectly functional, which led to a lot of confusion and wasted time among the playerbase. I've personally spent over 20 minutes trying to find a way to continue the arena quest, only to realize that the NPC bugged out and is not giving me the proper dialogue options.

As such, I am very glad to say that Divinity: Original Sin 2's first post-launch update has now arrived, and that it brings with it a whole bunch of bug fixes. If you're interested in all of the details you can find the full patch notes over at Steam, though keep in mind that they contain a variety of spoilers in the form of quest names and objectives.

Your save file, and the playthrough in general, should continue as normal after the update, so if you don't want to risk getting spoiled feel free to continue playing as if nothing happened. The majority of the patch is dedicated to various bug fixes, while the actual gameplay-orientated changes are so small I can easily copy them for you. Have a look, and make sure to also check out the recent developer tutorial on the DnD inspired Game Master mode - its quite an amazing way to play multiplayer!

Added henchman support in the endgame dialog

Updated several quest log entries

Several inventory settings (filters and sorting) will now be saved

Teleporter pyramids are now sent to the Avatar when a companion is dismissed

Rune slots are now limited to one slot per item

Mass Cleanse Wounds now properly clears Decaying from allies and damages Undead enemies

Void-Enhanced Poison now inflicts more damage

Reactive armor changes:

- Cost changed to 2 AP

- Cooldown changed to 6 turns

- Damage reduced

Fixed Unstable talent not scaling with maximum Vitality like it should. Reduced multiplier to 50%.

Fixed Dodging from Leadership not corresponding to amount stated in the tooltip.

Loot has been modified in the final boss fight, bloodmoon island, a corpse in the Wrecker Cave, in and around the Arena of the One

Non-recruited Godwoken now have Curse instead of Bless

Tweaked XP rewards for certain Voidwoken

Fixed certain Voidwoken that create Cursed blood surfaces when they died

Updated credits screen