Darktide artwork showing off the Veteran & Zealot classes

[Update #2]: Darktide will be getting RPG-like talent trees and an Xbox version on October 4th.

[Update]: Patch #12 has now arrived, and I'm happy to say it's quite a good one!

One of Darktide's biggest problems, at least as far as veteran players are concerned, is the utterly random nature of mission selection. Not only are the currently available maps random so you can keep running into the same few, but the extra modifiers on them are also random. This means that if you're particularly unlucky you can log in daily for a week straight, like I have many times, without ever seeing some of the challenging yet highly entertaining missions Darktide has to offer.

Thankfully, with the upcoming Patch #12 all of this will soon be a thing of the past! Once it arrives at some point mid-August, Patch #12 will not only add "Maelstrom Missions" which come with a varied mixture of new and existing modifiers to help spice things up, but also "Auric" missions that will only be available to level 30 players and will exclusively feature challenging conditions.

The good news doesn't end there, however, as these new mission types will be available through a secondary mission board, thus also greatly increasing the amount of missions you can choose from. Additionally, missions will now rotate much more frequently (approximately every 10 minutes), so you'll pretty much always be guaranteed to find one that suits your interests.

Darktide screenshot of the new Auric-tier mission board

The second mission board comes with a solid selection of extra missions!

Crafting is also getting a bit of an overhaul, though don't get too excited as crafting locks will still be a thing. The two big changes are the removal of randomly rolling for perks in favor of simply purchasing the ones you want, as well as the ability to tweak two properties on weapons rather than a single perk and a single blessing. The latter is definitely an upgrade over the current system, though sadly it does very little to help you get 'ideal' endgame weapons since you're frequently going to have to re-roll both perks and blessings anyway.

On the other hand, crafting curios will be getting significantly better! With Patch #12 you'll be able to re-roll two of their properties instead of just one, which means that any even remotely good curio will soon be able to become a perfect one. 

The final big change is the unification of currencies across all characters on your account. A fairly simple addition in the grand scheme of things, though one that will definitely make playing multiple classes a whole lot smoother. This goes doubly so if you're still leveling one of them as you'll soon be able to upgrade some of their early game weapons and hopefully push into harder difficulties sooner for that delicious bonus experience.

Once the update goes live, or Fatshark announces anything else, I'll make sure to let you know. Until then, you can read a few more tidbits about the update over at the official website.