Dark Souls 3 invader PvP

If you've played any amount of Dark Souls 3 PvP you've most likely realized that no matter what armor your opponents wear they all seem to stagger with more or less the same amount of hits, even with fast and extremely light weapons such as rapiers.

Unfortunately, in a brief message sent to Kotaku Bandai Namco has confirmed that this is not a bug, or even a balance oversight, but rather the correct way poise functions in Dark Souls 3. Here's the full quote:

“The poise stat is working as intended and is not ‘turned off’ as some fans have theorized. The stat works differently than in past games and is more situational, which seems to be the reason for the confusion.”

The Dark Souls series has always had trouble with poise, with Dark Souls 1 being the worst offender as players frequently equipped themselves with enough poise to absorb a couple of hits with their face before proceeding to backstab the now exposed enemy. What confuses me, however, is that Dark Souls 2 nearly solved the issue, but all of the knowledge gained there was seemingly ignored during the creation of Dark Souls 3. It wasn't a perfect system by any stretch, and it clearly favored certain types of armor, but it was vastly superior to the almost essentially nonexistent poise mechanics we have now.

Whatever their reasoning may be, it seems that the reign of plate-wearing knights in PvP is over, but at least that opens up the doors to an entirely new era of Fashion Souls.