Battletech screenshot of a mech firing from up close

Battletech launched on April 24th alongside some highly favorable reviews, though unfortunately with a whole bunch of bugs and issues as well. With that in mind, you'll be glad to hear that Harebrained Schemes have now announced their plans for future content and updates, a good portion of which is dedicated to various bug fixes.

The first thing on the list are solutions for critical problems, mostly for the crashes that come as a result of hardware/system compatibility issues. There is currently no release date set for these fixes, but Harebrained Schemes have said that they will be put onto the test servers as soon as they are available. As far as general bug fixes and improvements are concerned, there will be a major update later this month with a whole bunch of unannounced changes.

Harebrained Schemes are also currently working on fulfilling some of the Kickstarter commitments that didn't make it in for launch, commitments such as Linux support as well as French, German and Russian localization. Much like the bug fixes above, there is currently no ETA for these additions just yet, but they are most definitely on their way.

The final, and perhaps most interesting part of the roadmap, is the announcement of a major free content update. It's set to arrive in either June or July, bringing with it a bunch of customization options and community-requested quality-of-life improvements. Here's what you can expect to see:

• Accelerated combat options - We're working on options for players who would like to accelerate the pace of combat missions.

• MechWarrior customization - We know that many players would like to change the appearance, callsign, name, and voice of all their MechWarriors, not just their Commander. This didn't make it in for launch but we'll be adding it in Update 1.

• Granular difficulty settings - A set of discrete options for players to customize the challenge level of the game in different areas.

• MechLab / Store / Salvage quality-of-life improvements - Interface additions to reduce friction when buying and salvaging new items.

• Tutorial-skip option - Allowing players who have already played the prologue missions to skip those missions when starting a new campaign, and get right to the Leopard.

• Addressing difficulty spikes - We'll be working on smoothing out some issues with unexpectedly hard (or easy) content. Not to remove all difficulty variance, but to address clear outliers.

• Live-streaming quality-of-life improvements - Audio persisting when alt-tabbed, for example.

You can learn a little bit more about the upcoming changes, as well as follow any future updates, over at Steam.

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