Apex Legends artwork for Gibraltar

After being delayed over and over and over again, Apex Legends' bugfixing patch has now finally arrived. The list of features it brings with it isn't exactly massive, but it is still a solid step forward for Apex Legends and hopefully the sign of more patches to come.

First and foremost, Caustic and Gibraltar's 10% damage reduction passive has now been fully fixed, meaning you will no longer take random health damage straight through your shields. Perhaps more importantly, when shooting at Caustic and Gibraltar, you will now once again be able to see what level of body armor they have instead of just getting no information whatsoever.

The update has also improved hit detection across the board, though unfortunately it appears that whatever issues are currently affecting Pathfinder have not been corrected just yet. That said, the developers have confirmed they're already working on more tweaks to the hit registration system, so things should get better in the near future.

As for the long-awaited sound fixes, they are a bit of a mixed bag. On one hand, you can now clearly hear enemies when they're walking around, so the days of getting ambushed by an entire squad sprinting right up to you are thankfully over. On the other hand, the sound mixing is a bit wonky right now so you're going to be hearing gunfire and footsteps from what feels like kilometers away, which only serves to confuse things. It's still an overall improvement, but there's definitely more work that needs to be done.

That's pretty much everything you need to know as far as the broad strokes are concerned, but if you're interested in all of the details, you should head on over to Reddit to read the patch notes. Have fun in King's Canyon!