Lovecraftian fishing game Dredge official artwork and logo

[Update #2]: Dredge's third update has added the often requested boat customization and 'craberrations'.

[Update]: Dredge's second update has added photography, new events and a passive difficulty mode.

According to the recently released roadmap, Black Salt Games are planning to release a series of quality-of-life focused updates for their Lovecraftian fishing game Dredge before finally unleashing a chunky paid expansion in the latter part of the year. While the DLC is still shrouded in mystery, I'm pleased to say that the first of the planned updates has now arrived with some nifty tweaks!

First and foremost, Update 1.1 has given the in-game map a couple of often-requested features: the ability to zoom and scroll, as well as the ability to place a variety of markers! Best of all, these markers can be seen through the Spyglass item, so if you're returning to an area in order to finish off any outstanding quests you should be able to easily get through it all without having to keep opening and closing your map.

The second big change is that all timers on quests have now been removed. If you've already failed these quests because you've exceeded the timer, the book reward will be retroactively granted to you. That said, I'd still recommend loading an earlier save and actually going through the quests as the weird cultists are quite an interesting bunch.

You can also look forward to better descriptions on items so you don't accidentally discard important stuff, increased visibility of quest items out in the world, an increased supply of basic crafting materials, as well as more Research Parts in the Travelling Merchant's inventory. Nothing too groundbreaking, but definitely stuff that's nice to have.

You can read the full list of changes, as well as keep track of any teasers for the Ironhaven DLC, over at Steam. Enjoy, and I'll leave you with the update trailer: