Capcom has detailed upcoming bugfixes and changes coming to Street Fighter V

In my recent Street Fighter V for Linux article I expressed great hope for game's launch given how communicative and honest the developers were pre-release. Unfortunately, it seems that I was completely wrong.

What ended up happening is that Street Fighter V not only launched with a fraction of the content available, but that fraction was so buggy and unstable many players couldn't even play it due to lag and constant disconnects. Thankfully, it seems that Capcom is on the case as they've detailed their upcoming fixes and features a couple of hours ago:

Network / server-side issues (PC & PS4):

- Online connectivity - login and intermittent connectivity issues should be less frequent as the service stabilizes now that all platforms and regions have launched.

- Matchmaking issues – the issue should be fixed now as the team identified the root cause and have implemented a server side fix few moments ago. Please check https://mobile.twitter.com/sfvserver for the latest updates and server status

- Fighter ID corruption - a small number of PC users have reported their Fighter ID getting corrupt after account registration. We’re aware of this issue and will have a fix in place shortly to prevent this from happening further. UPDATE: Please see this post to get your Fighter ID fixed.

PC-specific issues:

- Game boot-up/crashing issues - some of these issues may be attributed to certain Anti-Virus software preventing the game executable from launching due to a false-positive error. We recommend users add StreetFighterV.exe and/or the game installation directory to the exclusion list to prevent this issue.

- There are other non-reproducible crashes or stability issues that we’ll be looking into. We appreciate if you can continue sending feedback through the official Steam Bug Reporting thread with as much details as possible so that we can attempt to reproduce and fix the issue.

Feature asks (PC):

- Native DirectInput support - this was one of the more consistent requests we’ve received from the PC community. We realize many fans prefer to use their existing PS3/PS4 compatible Arcade Sticks on PC which are DirectInput-based, so we are actively looking into adding this feature in an upcoming patch. In the meantime, players can use popular XInput remapping tools such as the X360CE.

- Expanded key re-binding functionality - we are also looking into expanding key binding option to allow customers to freely map keys beyond the default B/N/M/,/H/J/K/L keys.

- In-game language options - the currently set language is based on the Operating System’s UI language. We are looking into adding language options via the Steam client launcher in an upcoming patch.

- Resolution Switching – current design requires users to cycle through each in-between resolution setting in order to arrive at a resolution of their choice. We’ll look into making this process much simpler and less time consuming in the future.

- Lastly, we’ll provide another round of updates shortly, as soon as we have a solid timeline for when these feature additions will be ready. Please stay tuned!

While this doesn't address all of the problems many have experienced with Street Fighter V it is a welcome start and ideally the first out of many patches to salvage this poor of a launch.

And even though I hate to be the one to kick people while they're down allow me to just say that this is the perfect example of why you should more or less never preorder games. Besides the whole issue of cutting Street Fighter V up in to different modules everything else pre-release was extremely positive. Great communication from the developers, DLC obtainable with in-game currency, positive previews all across the board and yet, despite all of that, the launch week for Street Fighter V is set to cause an undue amount of frustration to those most excited to play it.

Capcom has been really good when it comes to treating their playerbase recently so here's to hoping that this whole launch shenanigans was one big pile of unexpected problems that will get untangled in the near future so everyone can go back to beating each other up rather than the game itself.