Monster Hunter: World artwork of a giant drake attack

Monster Hunter: World has been available on consoles for quite a few months now, while the PC version was held back in order to ensure a fully polished experience. Now that it has finally arrived, the big questions are: has Monster Hunter: World been worth the wait, and is the PC port any good?

The simple answers would be "yes" and "kind of", but since that doesn't exactly tell you much about Monster Hunter: World's strengths and flaws, allow me to share some of my thoughts after spending a rather considerable amount of time chopping up dinosaurs and adorning my character with enough spikes to shame a World of Warcraft Orc.

Close up screenshot of our main character from Warhammer 40k: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr is an action-RPG that combines the grim darkness of the Warhammer 40k universe with the randomly generated levels and loot of the Diablo series. What this means in gameplay terms is that you will spend most of your time wondering across large levels filled to the brim with enemies, blowing said enemies apart with a variety of weapons, and naturally, collecting more loot than the human body could ever hope to carry.

However, if you're wondering how exactly Inquisitor - Martyr stacks up to its ARPG competition, as well as where it strays from the Emperor's light, allow me to share my thoughts after a quite a few hours of hacking and slashing.

Dark Souls Remastered official artwork and logo

Dark Souls is without a single doubt my favorite game of all time, and one that I've played through more than a dozen times by this point. It may have inspired many sequels and similar games, but it's level design, characters and combat style remain as unique and refreshing as they were when it first launched.

All of this applies to Dark Souls Remastered as well, though it also comes with the added benefit of greatly improved performance, consistent 60 FPS, better online connectivity, and a variety of minor quality of life changes. While I'm saddened that some of Dark Souls' least interesting locations have not been enhanced, locations like Lost Izalith or the Valley of Drakes, Dark Souls Remastered still manages to stand proudly as a more polished and stable version of the original.

So if you're curious about what exactly has changed and whether the Remastered version brings enough to the table to be worth the asking price, allow me to share my thoughts now I've explored everything it has to offer. Oh, and if you've never played Dark Souls and you're wondering what all of the fuss is about, I'll do my best to answer that question after the Remastered edition review.

Pillars of Eternity 2: Deadfire artwork showing the main companion characters

I realized Pillars of Eternity 2 was going to be right up my alley when I recruited one of my most useful companions at the furthest, least-interesting corner of a local tavern. He wasn't any sort of powerful mage or mighty warrior boasting of his conquests, not even an important character to the story, but rather a simple masseur with dreams of adventure.

There was no sidequest pointing me to where he's located, or a even rumor telling me he might be willing to join my cause. Instead, to find him I had to explore the world and talk to all of the interesting people I saw along the way. Sometimes these people would have relevance to the main storyline, and other times they would just be random individuals that are completely oblivious to what's happening in the world at large, but just about every single one of them was well worth talking to.

All of this helps create a world that is truly a wonder to explore, and one that I've spent more than 50 hours in without feeling like I've experiencing everything it has to offer. So if you're interested in seeing what Pillars of Eternity 2 does right, as well as what sort of problems lie hidden beneath the surface, allow me to share my thoughts after a rather eventful playthrough.

Total War: Thrones of Britannia artwork showing a Viking ship

Thrones of Britannia is the very first of the newly announced Total War Saga spin-off series, and it really shows. It has some great ideas and it even fleshes out many of the systems found in previous Total War games, but due to it being the first of its kind a lot of those systems are currently either unfocused or too easy to ignore. Yet despite all of that, Thrones of Britannia still remains a fairly enjoyable experience, and one that future Total War games will be taking a lot of inspiration from. 

So if you're interested in finding out what Thrones of Britannia does right, as well as where it stumbles and falls flat on its face, allow me to share my thoughts after playing through a couple of campaigns on various difficulty levels.

Warhammer: Vermintide 2 screenshot of Slayer Bardin fighting against Chaos

In my eyes Warhammer: Vermintide 2 is the best kind of sequel. It doesn't drastically change the core gameplay that made the original so enjoyable, but what it does do is improve upon it in nearly every way. It offers three new specializations per hero in order to keep things fresh and interesting, numerous new weapons and stat combinations to tinker with, a variety of new and gigantic maps to explore, and perhaps most importantly, an entire menagerie of new enemies to casually annihilate!

If you're wondering how all of this translates into actual gameplay, as well as where Vermintide 2 slips and falls straight on its face, allow me to share my thoughts after spending around 50 hours with the release version, 10 of which I've put almost exclusively into the incredibly tricky Legend difficulty. That said, let's start with the most important aspect of Vermintide 2 - the combat!

Warhammer: Vermintide 2 screenshot of Sienna the Bright Wizard burning her enemies

Warhammer: Vermintide 2 is set to arrive in a mere few days, bringing with it three new specializations for all of our heroes, a whole host of new enemies to endlessly slaughter, as well as a variety of new maps to comb over for secrets. Perhaps most importantly, it will also bring with it the same emphasis on teamwork and player skill as the original!

A little while ago I had a chance to try out a very early demo which left me highly optimistic, albeit slightly worried about a couple of issues. Now that I've managed to get a good chunk of hours into the much more modern and complete Closed Beta, however, I am delighted to say that I'm even more eager to get my hands on the final version, though I must admit I'm not exactly thrilled to see some of the long-standing problems still alive and kicking.

So if you're interested in seeing what Vermintide 2 is all about, and what exactly I feel is still in need of changing, allow me to give you my thoughts after spending a considerable amount of time with the Closed Beta.