The Witcher 10th anniversary image showing off a variety of characters celebrating

CD Projekt Red and their "The Witcher" series are widely known and rightly praised today, but their beginnings were anything but smooth. If you haven't played the original Witcher PC game, you might even be surprised to hear that it was panned by both critics and users alike due to game-breaking bugs and a plethora of technical problems. Back then nobody expected it to have any sort of impact on the RPG genre, but due to CDPR's perseverance and a constant will to improve the series quickly rose in both popularity and quality.

So if you're wondering how exactly Geralt made the transition from being a book character to the star of his own RPG series, as well as what journey CDPR had to undertake in order to get him there, you'll find what you seek in the recently posted and extremely detailed documentary down below. Its about two hours long, but if you feel like peering behind the curtains of game development I would highly suggest you still give it a look as its really quite intriguing. But enough babble from me, here's the documentary:

Total War: Warhammer 2 screenshot of the mighty Moon Dragon

After already revealing the Dark Elf War Hydra and the Skaven Hell Pit Abomination, Creative Assembly has now finally shifted their focus towards the High Elves. And what better way to showcase the might of Ulthuan than with one of the most powerful creatures the Warhammer world has ever seen - the Moon Dragon.

So if you're interested in watching a Moon Dragon absolutely annihilate a Black Dragon and its Dark Elf rider, you'll find the most recent teaser trailer right below. Have a look, its short but rather sweet:

Cities: Skylines screenshot of grass covered buildings from the Green Cities expansion

While I feel like all of these expansions are slightly too pricey, I still must commend the Cities: Skylines developers for their continued support. Despite releasing a damn good game over two years ago they have continuously added more and more content to it. Sometimes its silly and fairly questionable stuff like extra music, other times its ridiculously awesome stuff like blimps and giant monorails, but there's always something new and interesting to toy around with.

With all of that in mind, it really shouldn't come as too much of a surprise to hear that Cities: Skylines will be going eco-friendly later this year, all thanks to the newly announced Green Cities expansion. You can expect to see a variety of new structures, parks, electric cars, alternative service buildings, eco-friendly stores, and the list goes on. If you would like a quick peek at what all of this looks like in-game, you'll find the recently posted teaser trailer right below. Have a look:

Doom VFR screenshot of a demon standing very, very close

During the recent E3 convention Bethesda announced both Fallout 4 VR and Doom VFR (with the "F" most likely meaning the same thing it does in BFG), though they didn't share much in terms of details. All we really knew is that Doom VFR would be designed to replicate Doom's gameplay as closely as possible, while still trying its damnest to keep people from getting seasick in the middle of their living rooms due to all of the constant motion and hordes upon hordes of demons.

If you're not exactly satisfied with that barebones answer, you'll be glad to hear that Bethesda recently posted a video showcasing not only gameplay, but also the developer's reasonings behind some of the major decisions. Its not a very lengthy video, but it should clue you in on what id Software is trying to achieve. Have a look:

Guild Wars 2: Path of Fire artwork for a royal palace

In Guild Wars 2: Path of Fire we will be taking a trip to the Crystal Desert and the adjoining kingdom of Elona in order to prevent the Human god of war Balthazar from killing one of the ancient dragons, who coincidentally also want to kill us. And if that wasn't bad enough, Elona is currently ruled over by King Palawa Joko, a nearly immortal lich that has an entire army of undead minions at his disposal, minions he is more than willing to send out against any pesky interlopers.

If you haven't played the original Guild Wars chances are all of this lore will end up being far too overwhelming, which is why I'm very glad to say that ArenaNet has recently posted a brief recap of the events leading up to the Path of Fire expansion. Its obviously nothing detailed, and you'll need to delve through the wiki to learn more, but it should at least give you a general idea of what to expect from the Crystal Desert.

The Evil Within 2's giant eye in the sky

In The Evil Within 2 we will be taking on the role of detective Sebastian Castellanos who is forced to partner up with the shadowy organization Mobious in order to save his daughter. As you might expect from a horror game this unlikely alliance quickly takes a turn for the worst, while the once simple mission swiftly descends into pure madness.

If you're wondering what sort of madness we're talking about, wonder no more as the developers have just recently posted a video showcasing one of the many horrors that await us - the Giggling Guardian. The gameplay video is about 5 minutes long, and I would highly recommend you give it a look as its actually quite atmospheric:

L.A. Noire screenshot from the PC version

L.A. Noire had a ton of potential, as well as an equally large amount of great ideas behind it, but due to some comically bad mismanagement it ended up being just slightly above mediocre. With that in mind, I hope you can now understand just how surprising it is to hear that Rockstar Games are not only bringing L.A. Noire to modern consoles, but to VR devices as well!

The console version will feature all of the original content and DLC, as well as a variety of visual and audio enhancements, including things such as 4K support for PlayStation 4 Pro and Xbox One X. More importantly, the remastered version will also be making its way to the Nintendo Switch, just in case you wanted to solve some crimes while on the bus.

Total War: Warhammer 2 screenshot of a High Elf vs Dark Elf battle

Ever since Total War: Warhammer first arrived people were complaining about the siege battles, and rightly so since most of them played out exactly the same, regardless of faction. So when I heard that Creative Assembly released a video showing off the High Elf fortress of Eagle Gate I had high hopes that this could usher a new era of siege warfare, but I'm afraid that's not the case. From what I can see, the siege battles will remain mostly as they are.

On the positive side, there are some improvements that have the potential to spice up siege gameplay, mostly notably the uneven terrain and seemingly destructible walls! Rather than blabber on, allow me to share with you the recently posted preview video. Have a look, its quite interesting:

Magic: The Gathering Arena screenshot of a random game

In an announcement that should've been made years ago, Wizards of the Coast has now revealed an online free-to-play version of Magic: The Gathering. It will feature most of the same complexity and diversity the physical card game is famous for, though with some concessions to make it actually playable online without having each match take over 30 minutes.

If you're wondering what exactly this might look and play like, wonder no more as the developers have recently held a livestream showcasing some alpha gameplay. Its still a bit unpolished, as you would expect, but it should give you a pretty damn good idea of what MTG Arena is going for. Have a look:

Hearthstone screenshot of an Orc and his blown up board

A little while back Blizzard added "synergy picks" to Arena in order to allow for more combo-centric decks, especially for dragons, elementals, and other tribal cards. Unfortunately, the newly added system did not work out as planned. You are guaranteed to get synergy cards such as Auctioneer and Book Wyrm in your first few picks, but all of the following cards are chosen entirely at random, so even if you planned to make a dragon deck there was no real guarantee you would get any more dragons.

The end result was that each and every single arena deck featured the same few cards, usually without any sort of activator to make them actually useful. As you might imagine, having basically useless cards clogging up decks did not go over well with the general Arena playerbase, which then quickly turned on the new "synergy picks" system. Thankfully, it would appear that Blizzard is aware of the problems and are looking to address them in the near future.