Mordhau is a medieval first person fighting game with a strong focus on skill and competetive elements

There have been a lot of games that featured swordplay and melee combat in the recent years and despite some of them (most notable the Souls series) getting the spirit of the melee fighting correctly, very few have actually attempted to give the player full control over their swings and parries.

And it is that exact combat system that Mordhau, an indie first-person fighting game set in the medieval times, is trying to accomplish. Here's a quick developer walkthrough on what exactly Mordhau is:

Homeworld: Deserts of Kharak is a prequel to the popular Homeworld RTS series and will be launching on January 20th 2016.

For those of you that don't know, Homeworld and its sequel are some of the best RTS games out there, combining great gameplay, compelling storytelling and a kick-ass musical score. While the original games are a decade old this point they did get remastered earlier this year so if you haven't played Homeworld but consider yourself an RTS fan I'd heartily recommend the Homeworld Remastered Collection.

Once you're finally finished with them you'll be just on time for the release of the upcoming Homeworld prequel titled "Homeworld: Deserts of Kharak", coming this January 20.

Konami is hiring talented people to fill their Tokyo and LA offices in order to work on an upcoming new Metal Gear game

I won't even pretend to understand the situation here. Konami had THE guy behind Metal Gear, someone who not only spent over a decade working on the series but under his direction the games flourished. So what do you do when you have such a stable and popular series? You oust its creator, lay off or drive away a bunch of staff that worked on the series for years and then hire new people, obviously.

While that still confuses me, one thing is however clear, Konami is working on a new Metal Gear game and they are looking for talented people to help fill out their Tokyo and LA offices.

Funcom has announced plans for three new Conan the Barbarian games that are supposed to be announced in 2016

If it took you a few moments to even remember Age of Conan exists you aren't the only one. I had to Google to even see if its still around and as it turns out AoC found its new home on Steam to a rather small crowd of around 1000 players a week, an unsurprising number considering how poorly received it was on launch.

What does surprise me is that Funcom has decided to enter a partnership with the aptly named "Conan Properties" for three Conan the Barbarian based titles that will be announced in 2016.

Aviary Attorney is a detective game starring Victorian birds and UnderRail a Fallout inspired oldschool RPG

I've talked about both of these games before as they fill niches you don't often see in PC gaming these days so their presence is more than welcome, especially since both look really interesting. 

Aviary Attorney is probably best described as a detective game similar to Phoenix Wright, starring Victorian birds while UnderRail is an oldschool Fallout-inspired isometric RPG that has been in the making for years.

Allow me to give you a short introduction to each of them and why I think they are worthy of your attention:

Rainbow Six Siege is offering four free weekend keys for all current owners of the game

Rainbow Six Siege is no stranger to controversy the past week or so as many people have criticized it over a lack of content and the grind necessary in order to access all of the available missions. So it is understandable if you held off on buying it for the time being.

Luckily, instead of taking a blind plunge, you'll now be able to try Siege during its free weekend which starts today and ends on Monday. If you find yourself even remotely interested in it now would be the best time to give Siege a try.

Team Fortress 2 Tough Break patch is coming with a lot of very impactful balance changes, new maps and a lot of new cosmetic items

Its been a while since I've lasted played Team Fortress 2. When I left it off it was becoming a game completely focused around cosmetics and increasingly ridiculous weapons that served no practical purpose. But, looking through the patch notes now it seems that Valve have been busy and the game currently seems far better than the one I left behind, mostly due to some excellent updates.

And Tough Break is one such update, with its focus not on adding new weapons but rather fine-tuning balance, adding new maps and giving players interesting ways to earn cosmetics besides simply through random chance. Here's my quick overview of the changes showcased so far: