Return of the Obra Dinn official screenshot of a room on a ship

Return of the Obra Dinn, much like the creator's previous work "Papers, Please", is not the type of game that likes to fit neatly into a specific genre. The brief text blurb has it described as "an insurance adventure with minimal color", which is absolutely correct, but not exactly helpful. To be a bit more specific, it is an adventure and investigation game that will have you wonder across the fabled merchant ship Obra Dinn in order to discover how it ended up drifting into port with damaged sails and no visible crew, all rendered in a bizarre yet fetching art style.

You'll need to figure out the events that led to the ship's demise, what exactly happened to each of the crew members, and like any good insurance investigator, finish by writing a detailed report for your masters at the East India Company. To do this you will be given a brief glimpse into past events and their consequences, though in order to figure out why and what exactly happened you will need to use a fair bit of logical deduction and good ol' fashioned adventuring. Just make sure to keep in mind that things might not always be as they seem at first glance.

Warhammer: Chaosbane screenshot of a glimmering temple

Given the immense success of both Vermintide and Total War: Warhammer, it was only a matter of time before the Warhammer Fantasy universe started spreading to even more genres. After all, if you have an entire universe filled with colorful monsters that would love nothing more than to destroy the world, why not create a game that revolves around endlessly blazing through hordes upon hordes of said beasties!

This is where Warhammer: Chaosbane comes into play as the very first hack n' slash set in the Warhammer Fantasy universe. Much like Diablo 3 from which it draws a great deal of inspiration, Warhammer: Chaosbane is all about choosing your favorite character and skill set, and then going on a murderous rampage throughout the Old World - a rampage that will only ever stop once your bags become overflowing with randomized loot.

The Light Keeps Us Safe screenshot of a dreary green haze

The Signal from Tolva and Sir, You Are Being Hunted devs have now decided to continue their crusade against robot-kind with The Light Keeps Us Safe - a newly announced stealth and survival game set in a world where the Sun has died out, leaving the world shrouded in darkness and infested by creepy robots. As you might expect, you'll have to use your trusty light to avoid pursuit, dismantle traps, or simply distract the killer robots for long enough to sneak through their numerous checkpoints.

Trying to explain all of this through words alone is a bit of a pointless venture given how much of it relies on atmosphere, so allow me to instead share with you the recently posted gameplay teaser. It's a fairly brief video, but it should clue you in quite nicely. Have a peek:

Subnautica: Below Zero concept artwork for the icy caverns zone

This probably won't come as much of a surprise given how many teasers and concept artwork we've been shown so far, but Unknown Worlds have just announced a chilling new standalone expansion for Subnautica - Below Zero. It'll offer a brand new storyline set in the Subnautica universe, and will take place in the ice-bound region of planet 4546B after the events of the original game.

The details are still few and far between, but Unknown Worlds have confirmed that the core gameplay mechanics such as base-building and open-ended exploration will still be the focus of Below Zero. They're also tinkering with the idea of adding more voiced dialogue to better flesh out the story, as well as introducing thermal management as a major gameplay mechanic. Since Below Zero is still early in development none of this is set in stone, but it should at least give you an indication of what direction Unknown Worlds wants to take Subnautica in.

Death's Gambit screenshot of a boss fight with the logo in the corner

Death's Gambit is a Dark Souls inspired action-platformer with a focus on challenging combat and RPG-style customization. As you might imagine from that description alone, you'll spend a lot of your time wondering across an uncaring world riddled with loot, dodging enemy attacks and striking only when the time is right, and naturally, endlessly dying until you finally figure out the boss' patterns.

Rather than babble on, allow me to share with you the recently posted launch trailer. It'll give you a pretty darn good idea of what sort of style and tone Death's Gambit is going for, as well as what sort of gameplay you can expect to see. The trailer is also quite awesome in its own right, so I'd highly recommend you check it out:

Dead Cells official artwork and logo

After spending a fair bit of time in Early Access, the Metroidvania action-platformer Dead Cells has now hacked and slashed its way onto PC and consoles. As you might imagine from that description alone, Dead Cells is a combat-focused game with perma-death that will have you slowly but surely build up the skills needed to vanquish everything that stands before you. Naturally, there will be plenty of humiliating deaths along the way, but that's all part of the learning process with games like these!

While the recently posted animated trailer won't exactly show you much in terms of gameplay, it will give you a pretty darn good idea of just what Dead Cells is all about. So if you're even remotely curious, I would highly recommend you check the video below out as it is as informative as it is hilarious. Have a gander:

This is the Police 2 screenshot of a very dingy house and a tired detective

Much like its predecessor, This is the Police 2 is a bit of a strange mixture of strategy, narrative-driven choices, management and turn-based combat. What this means in gameplay terms is that you will have to carefully manage your cops, make tough decisions throughout your various investigations, and when things go truly haywire, fight baddies with an XCOM-styled turn-based combat system.

If you're wondering what all of this looks like in-game, as well as what sort of tone This is the Police 2 is even aiming for, you'll find your answers in the recently posted launch trailer right below. Have a gander: