Risk of Rain Returns artwork for the 10th anniversary remaster of the indie roguelike

In celebration of Risk of Rain's tenth anniversary, Hopoo Games have now unleashed Risk of Rain Returns. This comprehensive remaster brings with it greatly improved visuals, three new Survivors, dozens of new stage variants, a brand new challenge mode, as well as a whole bunch of new items and enemies to mess around with.

Besides all of the new content, Risk of Rain Returns has also freshened up a bunch of the old stuff. You can look forward to a revamped multiplayer mode, alternate abilities for all of the original Survivors, extra lore to uncover, and perhaps most importantly of all, a large array of quality of life changes to make everything just a bit smoother.

Official artwork for the Fallout inspired CRPG Broken Roads

If you were looking forward to diving into the narrative driven and Fallout inspired CRPG Broken Roads this November 14th, I'm afraid I have some good and bad news to share. Well, it's the same news really. In order to ensure everything is polished up and ready to go, the Drop Bear Bytes team has just pushed the release date back to early 2024.

“Since 2019 the Drop Bear Bytes team has been pouring their hearts & souls into Broken Roads, spending countless hours designing, troubleshooting, and adjusting to player feedback”, reads the brief update. “While Broken Roads is still coming, we've made the decision to delay the release to allow for additional polish time and QA manpower plus resources to ensure a higher quality bar for the thousands of permutations that can arise.”

Underrail artwork for the newly launched Heavy Duty DLC

Given that four years have gone by since Underrail's lengthy expansion Expedition arrived, I figured that was it for the Fallout inspired CRPG. However, in an unexpected though definitely not unpleasant twist, the Stygian Software team has now suddenly returned with yet more goodies!

The freshly released Underrail: Heavy Duty DLC isn't a story and exploration focused expansion like its predecessor, but more of a victory lap for veteran players. As such, it brings with it a new class of heavy weapons which covers things like machine guns and miniguns, grenade launchers that are a part of the Guns skill, a variety of new feats, as well as a highly challenging new mission that will have you face off against hordes of elite robotic enemies.

Lovecraftian fishing game Dredge official artwork and logo

[Update]: It took a while, but Dredge has now launched its very first expansion - The Pale Reach!

In order to help tide everyone over until the first big DLC arrives later this year, the Lovecraftian fishing game Dredge has now launched a small update containing a highly requested feature - the ability to customize your boat's appearance! You can also look forward to a couple of new mutated crabs, a rebalance of crab pots as a whole, as well as a bunch of new shipwrecks to loot throughout the world.

As for the customization options, those can be unlocked once you've acquired the dredge crane as a part of the main story, so fairly early on. Once you have it a brand new NPC situated at Little Marrow will offer you a limited selection of paint options to mess around with, while more and more stuff will become available as you explore the world.

Broken Roads is a Fallout inspired RPG set in a post-apocalyptic Australia

[Update]: Broken Roads has been delayed until early 2024 in order to ensure it launches as well polished as it can be.

If Baldur's Gate 3 has gotten you into a bit of an RPG mood, you might want to keep an eye on the upcoming Fallout inspired and narrative driven RPG called Broken Roads. As you might imagine given its inspiration, Broken Roads will have you chat up a variety of unique and interesting characters, undertake lengthy quests all across a post-apocalyptic version of Australia, solve dilemmas based on your character's philosophical leanings, and naturally, fight against all sorts of enemies in turn-based combat while looting everything that isn't nailed down particularly well!

What all of this looks like in action, as well as what sort of tone Broken Roads is going for, that you can check out through one of the trailers below. Have a gander:

Slay the Princess horror/comedy adventure artwork and logo

[Update]: Slay the Princess has now arrived, and I'm pleased to say it's looking quite good!

Following in the footsteps of games like The Stanley Parable, Slay the Princess is a comedy/horror adventure where you simply have to slay the princess in order to save the world. Naturally, things don't remain very simple for very long as the story quickly spirals into a myriad of different directions, time loops and utterly bizarre series of events.

Trying to talk about all of this through words alone is basically impossible, so instead allow me to share with you the recently posted trailer. It should give you a pretty good idea of what Slay the Princess looks like and what it's trying to achieve. Have a gander:

Darkest Dungeon 2 official artwork and logo for the indie roguelike

In order to help spice things up and improve replayability, the Darkest Dungeon 2 team has now released a small content update. You can expect to see two new mini-bosses, six new champion-tier enemies, a bunch of tweaks to the Torch and Infernal Flames system, and most importantly of all, full gamepad and Steam Deck support!

I won't spoil what exactly the new enemies are like, but what I will say is that one of the mini-bosses is a fan-favorite from the original game while the other is a brand new creation made through the Make-A-Wish Foundation. Furthermore, all of them, and this includes the Champion enemies, can appear in any region. As such, chances are good you'll be able to see at least a couple during your next run!

Vampire Survivors official artwork and logo for the reverse roguelike bullethell

[Update]: Vampire Survivors is soon getting a sizable, Among Us inspired DLC - Emergency Meeting.

While the pace of Vampire Survivors' updates has slowed down due to it being on a bunch of different platforms, their quality has thankfully not changed. With that in mind, I'm happy to say that Update 1.6 has now not only brought in a whole bunch of bug fixes, but also the often-requested local co-op mode and the full switch to a new engine!

The co-op mode supports four players in total, with each player being visible on the same screen at the same time and sharing the same experiencing bar. There are no special levels or achievements exclusive to co-op, though there is a new Friendship Amulet item that gives everyone a single weapon upgrade. Similarly, there is no versus mode or anything competitive like that, though if you want to annoying the hell out of your friends you can still do that by picking up items like Gatti Amari!

Broforce Forever official artwork for the indie game's final update

In order to give Broforce the sendoff it truly deserves, an overly muscular and explosive one, Free Lives studio have now released one final update - nearly a decade after the original launch! Broforce Forever brings with it an improved and expanded campaign, six ridiculous new Bros inspired by pop culture icons, four new challenge levels, a couple of new enemies to smash, and naturally, a whole bunch of bug fixes!

Who these new characters are, as well as what sort of madness Broforce Forever is even all about, that you can check out through two of the recent trailers. Have a gander, starting with the highly patriotic musical and ending with the gameplay preview:

Trine 5: A Clockwork Conspiracy official artwork and logo for the co-op focused puzzle-platformer

[Update]: Trine 5 has now added crossplay between all the different versions.

A fair few years have gone by since the last Trine game, so if you're currently itching for some more co-op focused puzzle-platformer action I'm happy to say I bring good news. According to a recent developer update, Trine 5: A Clockwork Conspiracy will be making its way onto PC, PlayStation, Xbox and Switch in a mere couple of weeks, on August 31st!

In terms of improvements, Trine 5 will come with a brand new combat system and much trickier boss fights, the ability to level up and customize each character's abilities, as well as an adaptive difficulty system for both the combat and the puzzles. How exactly that last part will work, I'm afraid I don't currently know. I can only hope it'll give us the option to crank up the difficulty in order to really highlight what makes Trine so special - the utter madness that comes from three people desperately trying to solve a single problem in three different ways at the same time!