Slay the Spire 2 roguelike deckbuilder screenshot of the new version of Neow

If you're like me and you've done basically all there is to do in Slay the Spire and you're now hungry for more, you'll be delighted to hear that a sequel has just been announced! Slay the Spire 2 will bring with it a brand new engine with improved visuals and expanded mod support, new characters and mechanics, enemies and treasures, and naturally, a whole boatload of new cards to fling at people!

While it sadly contains no gameplay footage, allow me to share with you the freshly posted trailer as that should give you a bit of an idea of the sort of atmosphere Slay the Spire 2 is going for, as well as who one of the new characters is! Have a peek:

Chants of Sennaar official artwork and logo for the linguistics focused puzzle game

If you're a fan of puzzles games and you're in the mood for something a little bit out of the ordinary, you might want to check out the remarkably charming Chants of Sennaar. Inspired by the Tower of Babel myth, Chants of Sennaar puts you in the shoes of a traveler attempting to decipher ancient languages in an effort to restore the connections between the now-divided peoples of the tower.

In order to do that you'll need to collect, catalogue and expand upon a variety of phrases, solve all sorts of tricky puzzles, and once you find yourself in some of the more hostile areas, even do a little bit of sneaking around to get to the bottom of things! What all of this looks like in action, as well as what it sounds like, that you can check out through the launch trailer below. Have a peek:

Butcher's Creek Condemned and Manhunt inspired horror-action game combat screenshot

After messing around with everything from fast-paced shooty action to squirrel stapling, Dusk creator David Szymanski has now decided to once dive into a new genre. In this case, with Butcher's Creek he'll be attempting to tackle a Manhunt and Condemned: Criminal Origins inspired first-person horror/action game.

“A troubled loner with a hunger for cinematic gore finds himself on the other side of the camera when rumors of authentic snuff videotapes lead him to an abandoned cabin near Butcher's Creek, Pennsylvania,” reads the brief description. “What starts as illicit urban exploration quickly becomes a fight for survival when he's captured by a gang of sadistic killers. Now his only option is to pick up a box cutter, a hammer, a pickaxe, or whatever else is at hand, and unleash a little video violence of his own.”

Harvest Hunt indie survival horror roguelike screenshot of the dreadful swamp

In a bit of an interesting twist on the usual survival horror formula, the upcoming Harvest Hunt has decided to mix in a bunch of different roguelike elements in order to hopefully keep things tense and interesting for a long time to come. As such, not only will you have to contend with an eldritch horror stalking you through a fetid swamp, but also a variety of random modifiers that can drastically shift the balance in either direction and prevent you from getting too comfortable.

Personally, I really like this idea. Fear of the unknown can be a remarkably strong factor in horror games, and what better way to make the monster unknowable than by constantly changing the rules!

Brotato Vampire Survivors inspired action-roguelike official key art

Much like Vampire Survivors from which it takes a great deal of inspiration, Brotato is a ridiculously customizable and equally addictive action roguelite. You'll start off each run with a fairly generic set of gear, and by the time you're done you'll not only have additional arms sprouting from your body, but each of those arms will be armed with some kind of absurdly overpowered (or just absurd in general) weapon that can rip and tear through the enemy hordes.

The big difference between the two games is that Brotato focuses a bit more on presenting the players with proper challenges while Vampire Survivors is all about the non-stop power trip. As such, Brotato not only comes with multiple difficulty settings to choose from, but also an additional set of sliders that you can use to fine-tune the settings in either direction. So if even you get good at it, you can still amp things up to the point where the fate of each run will rest at the knife's edge.

Dead Cells artwork for the Castlevania expansion

To say that Dead Cells has had a lot of support over the years would be quite an understatement. Between the crossover updates, paid DLC and numerous free additions, the number of weapons, locations and potential builds increased significantly since launch, and the game is much better for it.

Alas, all good things must eventually come to an end, and the same goes for Dead Cells. So after five years of updates, it looks like the upcoming Patch 35 will be the very last one. A real shame since I truly believe Dead Cells could've easily sustained many more updates and DLCs given how fun the core gameplay is, but I certainly won't fault the Evil Empire team for wanting to move onto something new after all this time.

Broken Roads indie cRPG official artwork and logo

Set many generations after nuclear war devastated Australia's cities, Broken Roads is a story about survival in an extremely harsh environment, as well as the painful process of rebuilding civilization. Unlike games like Fallout or Wasteland where the wilderness is full of deranged mutants and rabid beasts, most of Broken Roads' conflicts are a result of people being people, which gives it a grounded and rather unique feel.

If that sounds like the type of cRPG you might be interested in, you'll be pleased to hear that you won't have to wait all that long to give Broken Roads a try. And I do mean that quite literally as Broken Roads is set to launch next week, on April 10th!

Windblown, new game from Dead Cells team, artwork and logo

Instead of just playing it safe and creating Dead Cells 2, the Motion Twin team has decided to take their next game Windblown in a bit of a different direction. As such, not only will Windblown be fully 3D and give you a lot more room to maneuver than Dead Cells, but you'll also be able to tackle its many challenges alongside friends in 3-player co-op!

As for the actual gameplay, it should come as little surprise to hear that Windblown is going to be a fast-paced roguelite. Much like its predecessor, Windblown will arm you with a variety of different weapons and abilities, and then throw you against a massive amount of tricky enemies and bosses. Needless to say you'll likely be dying a whole bunch while learning the ropes, but that's all part of the fun as the greater the challenge, the better it feels once you finally stomp it into the ground!

Deep Rock Galactic: Survivor artwork and logo

Only a month has gone by since Deep Rock Galactic: Survivor launched into Early Access, and already it has managed to become a massive success. And when I say massive, I really do mean that as the Funday Games team have just revealed that Survivor has sold more than 1,000,000 copies!

In order to bump those numbers even further, the developers have also announced that a brand new biome, the Salt Pits, will be launching on March 20th. As you would expect from the name alone, the defining feature of the Salt Pits will be a variety of stalagmites that not only look pretty, but can also used as impromptu weapons against the bugs.

Deep Rock Galactic: Survivor key art and logo for the roguelite auto-shooter

[Update]: Deep Rock Galactic: Survivor is celebrating 1,000,000 copies sold with a brand new Biome.

The original Deep Rock Galactic is all about mining for precious minerals, annihilating bugs in the most irresponsible ways possible, and naturally, taking literal years off from mission control's life due to the sheer madness he's forced to witness on a daily basis. As such, I'm sure it'll come as a massive surprise to hear that's also what the recently released Deep Rock Galactic: Survivor, a roguelite auto-shooter spin-off, is all about!

There are some differences since this is a highly challenging singleplayer game, but the concept is mostly the same. You're still mining for minerals, except they're now used to purchase both temporary and permanent upgrades. Similarly, you're still smashing hordes of bugs, except now you also get to loot all sorts of new weapons and weapon upgrades while doing so.