Overwatch devs are planning to make Sombra's Hack ability slightly less annoying to deal with
- By Ash
- in News
Sombra received a fairly major rework during the most recent Overwatch update. She lost the ability to farm health packs in order to charge her ultimate, but in return she gained a tightened spread on her weapon, a cast time reduction for Hack as well as the ability to disable more effects, and perhaps most importantly for infiltration, 5 extra seconds on her Translocator. The end result was that Sombra finally got uplifted from the very bottom in terms of winrate to a highly respectable 56.82% in Grandmaster.
However, while the new Sombra is definitely a much more useful hero, the reduced cast time on her Hack ability has also made her incredibly annoying to play against. After all, nobody likes having all of their toys taken away just because they haven't managed to continuously shoot at Sombra in order to stop the Hack. With that in mind, I am glad to announce that Blizzard is now looking to adjust Sombra's Hack in order to make it more counterable and strategic to use.
The first-person puzzle-adventure Q.U.B.E. 2 has now landed on both PC and consoles
- By Ash
- in Indie Games
If you're up for wracking your brain with a variety of increasingly difficult puzzles, all the while enjoying some rather lovely ambiance, you might be interested to hear that the first-person puzzle-adventure Q.U.B.E. 2 has now arrived for PC, Xbox One and PlayStation 4. It offers eleven major areas with around 80 individual puzzles, full color blind support with symbols as color aid, as well as a mysterious storyline to unravel.
Speaking of which, you will be playing as Amelia Cross, a naive archaeologist that suddenly finds herself stranded among the sand-swept ruins of an ancient and quite possibly alien civilization. In order to escape you'll have to explore the maze-like monolith, solve puzzles to unlock new areas, as well as "come to terms with a devastating truth that will shake your world". A relatively simple premise, but for a puzzle-adventure I feel that's probably the best approach given that you'll mostly be focused on figuring out whatever set of problems lie before you.
Gwent's newest faction challenge pits Monsters against Northern Realms in a battle for cosmetics
- By Ash
- in News
While Gwent's faction challenges have been mired with problems before, it would appear that CDPR has managed to fix pretty much everything, just in time for the newest one! As such, you might be interested to hear that this month's faction challenge pits Monsters and Northern Realms players against each other in a battle to unlock new cosmetics as well as in-game currency and card kegs.
You will find the full list of rewards right below, but it is worth mentioning that playing with friends or in the Arena will not count towards your progress, for obvious reasons. Thankfully, CDPR has now added an in-game counter to the Notifications tab, so if you're ever confused about how many wins you still need in order to unlock a fancy new border, it's now going to be very easy to figure it out. As for the rewards, here's what you can get:
Pillars of Eternity 2: Deadfire has been delayed by a month in order to integrate beta feedback
- By Ash
- in News
After receiving 400% of it's initial crowdfunding goal, the long-awaited Pillars of Eternity 2: Deadfire was supposed to arrive this April 3rd. Unfortunately, or rather fortunately depending on who you ask, the release has been delayed by an entire month in order to ensure that everything is polished up and as ready as it can possibly be.
Besides putting the finishing touches on what appears to be an absolutely gigantic world, Obsidian has also announced that they will be incorporating a significant amount feedback from the Backer Beta. As such, while it definitely sucks having to wait for another month, I don't see much of a reason to be negative about this delay. After all, it's better for Pillars of Eternity 2 to be slightly late and highly enjoyable, rather than join the AAA club with the usually disastrous launches followed by weeks of frantic patching.
The adorable 3D action-platformer A Hat in Time has now added mod support to the Steam version
- By Ash
- in News
After being successfully Kickstarted all the way back in the ancient times of 2013, the colorful and downright adorable 3D collectathon A Hat in Time finally launched in October of 2017. While the lengthy development process is usually indicative of problems, especially with Kickstarter games where money is tight, A Hat in Time ended up being not only good, but straight up excellent!
That alone would be enough, but Gears for Breakfast has decided to take things one step further by also including mod support, though initially only in a limited fashion. Now that "The Modding Update" has arrived, however, the mods themselves have become an integral part of A Hat in Time. In other words, it is now not only easier to pick and choose the ones you like, but you can also unlock a variety of hat flairs, remixes, and other cosmetics by simply playing and completing the community levels.
The Devil May Cry HD Collection has now arrived with three stylish yet brutally difficult games
- By Ash
- in News
While their gameplay has changed with every iteration, the Devil May Cry games have always had one thing in common: stylish yet brutally difficulty combat. If that sounds like the sort of thing you would love to try out, you'll be glad to hear that the Devil May Cry HD Collection has now arrived on both PC and consoles.
It is not a brand new remaster, however, but rather a slightly spruced up port of the 2012 HD Collection. In other words, you can expect support for higher resolutions in the new version, as well as better textures and character models, and an in-game compendium full of artwork and soundtracks from each game. A relatively simple upgrade, but if the Steam reviews are to be believed, a pretty darn good one regardless.
Tala is a charming puzzle-adventure that combines nature photography with traditional animation
- By Ash
- in Indie Games
These days it is not easy for an indie game to stand out in terms of visuals, but the relatively recently announced puzzle-adventure Tala has managed to do just that. As you can see in the image above, it features a combination of nature photography and traditional animation, with the end result being downright adorable to behold.
If you're wondering how all of it looks like in motion, however, allow me to share with you the original reveal trailer. It's not very long, but it'll give you a pretty good idea of what Tala is all about. Have a gander, it's well worth the minute: