For those of you that might not be in the loop, Obsidian has spent the past two weeks teasing something called "Project Louisiana". Given the name and the success of Fallout 4 many expected this to be the long-rumored Fallout: New Orleans, but as you can probably guess from the title it was actually Pillars of Eternity 2: Deadfire... not that I'm complaining!
What followed next was a Fig crowdfunding campaign that asked for a rather significant $1,100,000 in order to cover the most basic version of Pillars of Eternity 2. Much to my delight, that goal was squashed on the very first day, and as of right now Pillars of Eternity 2 sits comfortably at $1,783,697. There are still 25 days left to go, however, so I have a feeling that number is going to get much, much higher.
Besides ensuring Obsidian has plenty of funds to properly developer Pillars of Eternity 2, all of the extra money will be going towards a variety of stretch goals, most of which have already been reached! The backers have already managed to 'unlock' multi-classing, French/German/Russian localization, the ability to choose sub-classes, as well as enough content for levels 16-18. And as an added bonus, the crowdfunder will soon reach enough funding to guarantee the arrival of Xoti the priest/monk, as well as the Polish localization.
A brief teaser of things to come
The only stretch goal that remains on the current list is set at $2 million, and it brings with it the Spanish localization and player AI scripting for companions, should you ever find them too brainless for your liking. Given how fast the funds keep raising I have a feeling Obsidian will cook up another batch of stretch goals in the near future, but even if they don't I'm sure the extra resources will go a long way towards making sure PoE 2 is as bug free as possible.
If you would like to support Pillars of Eternity 2: Deadfire, and also guarantee yourself a digital copy, the cheapest tier will set you back $29. And for those of you wondering what Pillars of Eternity 2 will be all about, allow me to leave you with the original pitch video: