Mass Effect: Andromeda alien ruins screenshot

As I'm sure you're aware by now, Mass Effect: Andromeda launched with a whole bunch of bugs, performance issues, and cinematics with a clear lack of polish (for example: characters vanishing into the ether or just moonwalking out of the scene). While I'm not sure if today's update fixes all of the above mentioned issues, it does bring with it a nice set of changes.

First and foremost, there are numerous performance and stability improvements, as well as a whole bunch of general bug fixes. The subtitles have been made slightly more legible and easier on the eyes, while side conversations will no longer appear "grayed out" if a character still has more to say. And for those of you that enjoy the multiplayer mode, the singleplayer difficulty setting will no longer affect multiplayer scaling! If you're interested in all of the multiplayer balance changes you can find them by heading over to the official website, but for now, here are all of the "main" patch notes:

GENERAL

Fixed issue that caused singleplayer difficulty to impact multiplayer

Improved performance and stability 

Various improvements to cinematic scenes 

Fixed issue where SAM would mistakenly tell Ryder they have new email

Conversation options will no longer appear “greyed out” if new content is available 

Improved legibility of subtitles

Maximum Nexus Level increased to 29 

Single player balance improvements at higher difficulties. 

Fixed issues with player animations getting stuck when jumping or changing direction repeatedly

Increased the number of autosaves allowed

Special items will not carry over into New Game+

Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled

Fixed issue that could cause AVP to reset to zero for all planets except Kadara

Weapon and armor vendors now carry inventory once player reaches Level 61 

Chest armors now have level restrictions

Bonus items—such as Pathfinder Armor—can now be deconstructed

Fusion Mod of Resistance no longer continues to apply evade damage once unequipped 

Improved responsiveness of control sticks

Fixed clipping issue on Sara Ryder’s casual jacket 

Added graphics options to toggle Motion Blur and Depth of Field 

Fixed issue where Remnant VI would stop attackin 

Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation

Fixed interaction with datapad in the Search for the Remnant Drive Core mission.

Fixed issue where squadmate could not be revived if killed by a fiend at Site 2

Swapping a dead squadmate at a loadout will not cause them to die permanently

Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue

Fixed issue where player could romance both Cora and Peebee

Fixed issue where player could romance both Vetra and Peebee 

Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission 

Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable

Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission

Fixed broken Nomad Shield Crafting mission

Fixed health issues with Architect’s leg that prevented completion of the fight

Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite. 

Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives

Leaving the Nomad while falling out of bounds no longer results in infinite loading screen 

Fixed issue where Nomad jump control was not remapping 

Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy 

Improved performance on Eos when approaching or fast travelling to Prodromos

Loading auto-save will not block progress after kett encounter near Site 1 power relay station 

Eliminated player fall through on Tempest after loading autosaves in space

Reduced the cost of Strike Team equipment and improved its effectiveness

A default Ryder name can now carry over to New Game+

PC – Fixed issue where dialogue choices would auto-select when using mouse and keyboard

PC – Improvements to display when running at different resolutions

PS4 – Fixed a crash that occurred when sitting in main menu for more than two minutes 

PS4 – Fixed crash that occurred when moving from multiplayer back to the main menu

MULTIPLAYER

Fixed issue where player would crouch repeatedly while interacting with device

Player’s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker

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