From the moment I made Gamesear it was my wish to cover the whole range of PC games, from the AAA giants to the smallest of indies. However, I am but one man, and despite how amazing I might be there is still a limit to the amount of games I can go over in any given week. But don't let this discourage you, talking about games is what I do and I will gladly sacrifice my free time in order to try out something new and interesting.
So if you have something exciting you would like me to showcase to the world please go over these simple guidelines and then send me a message via the contact address at the bottom of the article:
1) This is a PC gaming website. While I will on occasion cower a particularly interesting bit of news from the console world I don't consider it the main focus of the website. So if you've got a console game you want me to talk about I am afraid we're both out of luck, but once you port it over to the PC (you are of course porting it to PC, right?) I would love to give it a try.
2) A video is worth a thousand words. If I am to do an article about your game I need to have something substantial to talk about. Ideally you should send both a video (in order to help me get an overview of what your game is exactly) and a playable demo/review key.
3) As I mentioned above my time is limited so don't take it personally if I don't end up covering your game. There are thousands coming out every single week and I can only chose a few that I personally find the most interesting. The same goes if I end up having a negative opinion on certain aspects of the game. I know its hard to separate yourself from your work (this whole project of mine was an exercise in that) but if I point out something negative don't take it as an insult, take it as an opportunity to fix the issue and make your game even better. If this happens I will gladly give your game a second look and showcase its improvements.
4) If you would like to add me to your mailing list/review copy list please use the address at the bottom.
5) And finally please don't message me about Kickstarters or other such funding projects. Far too often these games end up in flames and I don't want to get any of my readers excited about something that simply might never be. If I end up cowering Kickstarters it will mostly be from well-proven developers who have a track record of delivering their games on time.
And that is it, five simple guidelines that should help make our communication nice and smooth. The contact address is right below, I look forward to hearing from you! And as far as responses are concerned, I will try to answer every single email though it might take some time depending on my workload. If you feel I might have missed your message feel free to send another one, though refrain from spamming as that's not a very good way to win me over.